Safety before growth
Stores are verified before authority or public visibility is granted.
This roadmap starts with player-to-group compatibility. Shops support that goal as optional meeting places and paid public event publishers—not as the product’s center.
Last updated September 11, 2026Stores are verified before authority or public visibility is granted.
WCAG 2.2 AA and neurodivergent-friendly design guide product decisions, not a later retrofit.
Identity, contact sharing, and community integrations stay separated and understandable.
Sign in with basic Discord identity while Tavern Light keeps profiles and permissions separate.
Games, day-by-day availability, cadence, campaign or one-shot preferences, play style, and table care.
Choose a Discord picture or upload one image for your Player, Game Master, and Store Owner identity.
Private drafts and published campaigns with schedules, seats, expectations, and safety tools.
Game shops can apply directly; business verification and owner approval still protect public listings.
Public store profiles, regular hours, accessibility details, supported games, and event drafts or publication.
Visitors can browse open campaigns first, then public game nights and places to play.
OpenStreetMap can suggest local game stores without a paid map account or treating them as registered Tavern Light shops.
Players can filter real scheduled games by date, system, experience, seats, and one-shot or recurring format.
A visible score, match reasons, and cautions compare campaigns with each player’s saved preferences.
Suspension, unpublishing, access revocation, private support reports, and an administrative audit history.
Visitors and the platform owner can explore Player, Game Master, and Store Owner experiences without saving data.
Test whether schedule, style, expectations, and table-care details help people choose compatible groups.
Create locations, zones, and tables; assign a Game Master; and prevent overlapping table or GM bookings.
Let players claim open seats, join an ordered waitlist, cancel, and see their upcoming schedule.
Give store staff and assigned Game Masters a roster with waitlist promotion, attended, and no-show controls.
Owners can invite managers, event coordinators, and Game Masters with server-enforced, revocable authority.
Stores can measure games, seats, fill rate, waitlists, cancellations, attendance, no-shows, team size, and linked campaigns.
Keep a reversible “interested” step for campaigns without sharing email or Discord details.
Build on private interest so people explicitly approve contact sharing before a group or store receives private details.
Extend the campaign match explanation to verified-store events and their accessibility details.
Validate owner, manager, event-coordinator, and assigned-GM permissions in a real pilot.
Test keyboard, screen-reader, contrast, focus, reduced-motion, dyslexia, autism, and ADHD support with real users.
$25 per listed night, or $99 for a 5–9 night mini-campaign bundle; player and GM accounts stay free.
Refine report response, store suspension, owner recovery, and access-expiration procedures.
Turn successful one-shots into campaign records and generate future sessions without re-entering the group.
Useful, configurable reminders without attention traps or unnecessary urgency.
Optional server and campaign automation through a separate, explicit consent flow.
Configurable table groupings, rentals, event closures, overrides, and resource availability.
Google and Apple identity choices without changing who owns Tavern Light records.
Add payment collection before shop event fees move beyond transparent beta pricing previews.
Players and Game Masters can build profiles now. Game shops may apply directly, with verification required before any public event listing.