Safety before growth
Stores are verified before authority or public visibility is granted.
This roadmap shows what is usable today and what Tavern Light plans to test next. The private beta focuses on the complete store-to-player workflow before adding broader integrations.
Last updated July 29, 2026Stores are verified before authority or public visibility is granted.
WCAG 2.2 AA and neurodivergent-friendly design guide product decisions, not a later retrofit.
Identity, contact sharing, and community integrations stay separated and understandable.
Sign in with basic Discord identity while Tavern Light keeps profiles and permissions separate.
Games, day-by-day availability, cadence, campaign or one-shot preferences, play style, and table care.
Choose a Discord picture or upload one image for your Player, Game Master, and Store Owner identity.
Private drafts and published campaigns with schedules, seats, expectations, and safety tools.
One-time invitations, business verification, owner approval, and store-specific administrator access.
Public store profiles, regular hours, accessibility details, supported games, and event drafts or publication.
Public listings include only reviewed, currently published businesses and their current published events.
Players can filter real scheduled games by date, system, experience, seats, and one-shot or recurring format.
A visible score, match reasons, and cautions compare campaigns with each player’s saved preferences.
Suspension, unpublishing, access revocation, private support reports, and an administrative audit history.
Visitors and the platform owner can explore Player, Game Master, and Store Owner experiences without saving data.
Run one real store through invite, Discord sign-in, verification, profile publication, and a first event.
Create locations, zones, and tables; assign a Game Master; and prevent overlapping table or GM bookings.
Let players claim open seats, join an ordered waitlist, cancel, and see their upcoming schedule.
Give store staff and assigned Game Masters a roster with waitlist promotion, attended, and no-show controls.
Owners can invite managers, event coordinators, and Game Masters with server-enforced, revocable authority.
Stores can measure games, seats, fill rate, waitlists, cancellations, attendance, no-shows, team size, and linked campaigns.
Keep a reversible “interested” step for campaigns without sharing email or Discord details.
Build on private interest so people explicitly approve contact sharing before a group or store receives private details.
Extend the campaign match explanation to verified-store events and their accessibility details.
Validate owner, manager, event-coordinator, and assigned-GM permissions in a real pilot.
Test keyboard, screen-reader, contrast, focus, reduced-motion, dyslexia, autism, and ADHD support with real users.
Refine report response, store suspension, owner recovery, and access-expiration procedures.
Turn successful one-shots into campaign records and generate future sessions without re-entering the group.
Useful, configurable reminders without attention traps or unnecessary urgency.
Optional server and campaign automation through a separate, explicit consent flow.
Configurable table groupings, rentals, event closures, overrides, and resource availability.
Google and Apple identity choices without changing who owns Tavern Light records.
Billing and store plans only after the core safety and matching experience proves useful.
Participation is invitation-only while matching, introductions, store permissions, verification, accessibility, and safety operations are tested with a small group.